2D Game Art
Prototyping without Color: Introduction
Color is not the only change that draws attention. Any asset differentiated from others will lure in attention, too. A few factors to try beyond color are: – size – animation quality / speed – asset
Basic Animation in Pixilart
[ this is what a frame is! ] [ heere's a video ] [ here are some ideas to try - sparkle, shuffle, blink, flap ]
Scene Prototyping [ example ]
What is blocking? In painting, design and theatre, blocking lays out main elements to get an idea of what the final will look out. It's thinking abstractly and loosely, and
Pop it! (Shading, Accents, and Highlights)
[ shading (slight cool for types of shadows) (slightly warm for areas with light) ] [ accents: balancing color / calling attention ] [ very warm: high key light /