2D Game Art

Prototyping without Color: Introduction

Color is not the only change that draws attention. Any asset differentiated from others will lure in attention, too. A few factors to try beyond color are: – size – animation quality / speed – asset

Scene Prototyping [ example ]

What is blocking? In painting, design and theatre, blocking lays out main elements to get an idea of what the final will look out. It's thinking abstractly and loosely, and