8-bit music with 64-bit computers

In this module, we’ll be exploring more about how to create variation in our music by not just using patterns of notes or patterns of samples, but patterned modifiers that let us also apply effects to our audio in dynamic ways.

We’ll do this by building up a chiptune riff piece by piece: learning more about the ways patterns work in Tidal, how to declare variables in Haskell—the language underneath Tidal—and a bit on how the envelope of a musical sound works. The final music, depending on the choices you made, will sound a little something like this

Mid-tempo chiptunes

This module corresponds to the video tutorial found here